Hi friends!
These patch notes are very big. Look at all our bugfixes. Look at Prestige Edition Senna. Look at the Akali work. Look at what they did to my girl. Look at the buffs to jungle! And maybe even most importantly, we got some amazing VFX updates this patch for some of our oldest and most beloved champions.
Take this portal if you’re looking for TFT’s patch notes!
Patch Highlights
Mid-Patch Updates
2/6/2020 Akali, Yuumi Balance Changes and Galio, Lucian Bugfixes
Akali
40/70/100/130/160 physical damage per cast
⇒
50/85/120/155/190 physical damage per cast
160/130/100 seconds
⇒
120/90/60 seconds
85/150/215 physical damage
⇒
125/225/325 physical damage
Galio
Gatekeer Galio’s Q VFX no longer times out before the damage ticks stop
Lucian
Fixed a bug where Lucian’s critical damage modifier against non-minions was 1 instead of .75
Yuumi
40/65/90/115/140/165
⇒
40/70/100/130/160/190
45/80/115/150/185/220
⇒
45/85/125/165/205/245
70/100/130/160/190
⇒
70/105/140/175/210
Champions

Akali
Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.
As promised, we’ve done some major work on Akali that’s going live this patch. These changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.).
Q – Five Point Strike
100/95/90/85/80 energy
⇒
120/115/110/105/100 energy
W – Twilight Shroud
20/25/30/35/40% movement speed
⇒
30/35/40/45/50% decaying movement speed for 2 seconds on cast
R – Perfect Execution
Target direction
⇒
Targeted enemy champion
675
675-825 based on distance from enemy

Aphelios
Q marked enemy attack range no longer infinite.
Giving Aphelios some limitations so he’s not shooting enemies all the way to the moon.
Q – Calibrum, the Sniper Rifle
Infinite
⇒
1800

Azir
Base mana increased. R number of soldiers increased.
The emperor has seen better days but has the risk of power-tripping, so we’re cautiously buffing him.
Base Stats
438
⇒
480
R – Emperor’s Divide
5/6/7 soldiers
⇒
6/7/8 soldiers

Corki
W damage per second ratio increased; burn duration increased; now slows.
We want Corki’s Special Delivery to be used more aggressively towards enemies, so we’re helping incentivize that action.
W – Special Delivery
0.375 bonus attack damage, 0.05 ability power
⇒
0.5 bonus attack damage, 0.06 ability power
1 second
⇒
1.5 seconds
Now slows champions that are directly hit and knocked aside for 1.5 seconds

Diana
Base mana decreased. W damage per orb decreased.
Mercury’s in retrograde and that means nerfs to Diana.
Base Stats
420
⇒
375
W – Pale Cascade
22/34/46/58/70
⇒
18/30/42/54/66

Ekko
Passive monster stack damage decreased.
Specifically hitting jungle Ekko. Spoiler alert, we also have some jungle changes that’ll give back some XP to junglers earlier in the game.
Passive – Z-Drive Resonance
200% against monsters
⇒
150% against monsters

Ezreal
Base mana growth and AS growth increased.
MF outdated. Aphelios overrated. Long have you waited. No longer jebaited.
Base Stats
42
⇒
50
1.5%
⇒
2.5%

Galio
Q tornado duration and damage ticks increased.
Aiming to help out Galio players in normal skilled games who get more from the tornado element of his Q.
Q – Winds of War
1.5 seconds
⇒
2 seconds
3
⇒
4

Leona
W and E damage decreased.
Leona’s damage is eclipsing her opponents’ HP bars too much.
W – Eclipse
60/100/140/180/220
⇒
60/95/130/165/200
E – Zenith Blade
60/100/140/180/220
⇒
50/90/130/170/210

Miss Fortune
Base attack speed growth decreased.
Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others.
Base Stats
3%
⇒
2.25%

Rumble
Base stats rounded. W bonus movement speed and shield decreased.
Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he’s not such a terror in the mid lane.
Base Stats
30.88
⇒
31
61.036
⇒
61
W – Scrap Shield
20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced)
⇒
15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
80/110/140/170/200
⇒
60/95/130/165/200

Sejuani
Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.
Cautiously buffing Sejuani. We’re also removing some elements to her passive that feel unintuitive for most players and aren’t capitalized on. If we proactively remove it now, we’ll have more room to buff her in the future since pro players won’t exploit the safety it brings.
Base Stats
0% at level 1
⇒
10% at level 1
Passive – Fury of the North
Damage from epic monsters and enemy champions
⇒
Damage from all monsters and enemy champions

Senna
Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.
While we love Senna’s flexibility as both a marksman and support, she’s a little too strong as the former. We’re adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).
Passive – Absolution
20% on minions Senna doesn’t kill, 100% on cannon minions Senna kills
⇒
25% on minions Senna doesn’t kill, 1.67% on cannon minions Senna kills
Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%
E – Curse of the Black Mist
Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability’s effect

Sett
Base health regen decreased. W cooldown increased; base damage decreased later.
Sett’s been breaking some faces with ease. While stylish, he’s not really getting put to the test. We’re gonna give him the ol’ 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.
Base Stats
9.25
⇒
8
W – Haymaker
16/14/12/10/8 seconds
⇒
18/16.5/15/13.5/12 seconds
90/125/160/195/230
⇒
90/120/150/180/210

Sona
E self movement speed decreased.
Nobody puts baby girl in the corner…
Actual context: Sona’s new kicks have been showing off all over town. Pulling back a bit since she’s slightly too fly. Unzoom zoom.
E – Song of Celerity
25% (+0.04 per 100 ability power)
⇒
20% (+0.03 per 100 ability power)

Yuumi
Q empowered damage decreased and now considers target’s health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.
No longer just a healbot (cats can’t be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game.
Q – Prowling Projectile
50/95/140/185/230/275 (+0.4 ability power)
⇒
45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target’s current health)
85/90/95/100/105/110 mana
⇒
90 mana at all ranks
W – You and Me!
Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown
E – Zoomies
70/110/150/190/230 (+0.3 ability power)
⇒
70/94/118/142/166/190 (+0.4 ability power)
Jungle Monsters
After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they’re gaining around 40 EXP less per minute). As a result, we’re giving back around half the EXP we took out and pushing that into the jungler’s item specifically, so laners can’t co-opt it. Additionally, we’re making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address “the funnel strategy” by tightening the minion gold restriction further.
UNIQUE – Monster Hunter
50
⇒
60
165
⇒
150
10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion
⇒
13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes
Krugs
160
⇒
175
125g
⇒
135g
55
⇒
37
15
⇒
18
10
⇒
14
65g
⇒
42g
10g
⇒
13g
5g
⇒
9g
Red Brambleback and Blue Sentinel
115
⇒
110
Monster EXP Level Scaling
1.025x
⇒
1.075x
1.1x
⇒
1.15x
VFX and SFX Updates

Annie
New missiles and hits
Cleaned up indicator and added a hit overlay on those stunned by Annie
New missiles and hits; now has a small cast effect
Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
Added and modernized the ripple effect often used in damage reduction shields
New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
Modernized idle fire effect
Cleaned up and matched for base changes
Recolored from base
Added additional VFXs to her kit, dance, and recall
Recolored from base
Added recolored VFXs to match the skin
Cleaned up and matched for base changes
W hitbox adjusted; cleaned up and matched for base changes
Cleaned up and matched for base changes
Matched for base changes

Malphite
Added heft and size to swings and hits
Added activate and deactivate sound effects
Cleaned up and added a sound for when his haste run activates
Updated with hooks for cast, loop, and new empowered W hit and auto attack hits
Cleaned up
Updated with new hooks for cast, miss, and hit
Cleaned up and matched for base changes
New W cast, W loop, and R miss
Custom Passive active; new W loop and R miss
Custom Passive activate; new W loop
Custom Passive activate; updated W hits

Nautilus
Now has trails and new impacts
New root and hit effect
New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it’s active; added a new AoE hit effect that reflects its actual size
Minorly cleaned up
Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
Cleaned up and matched for base changes
Recolored VFXs
Recolored VFXs
Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!