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League of Legends Patch 10.3 notes – LoL News

Patch 10.3 notes


Hi friends!

These patch notes are very big. Look at all our bugfixes. Look at Prestige Edition Senna. Look at the Akali work. Look at what they did to my girl. Look at the buffs to jungle! And maybe even most importantly, we got some amazing VFX updates this patch for some of our oldest and most beloved champions.

Take this portal if you’re looking for TFT’s patch notes!

Hanna “shio shoujo” Woo

Patch Highlights





Heartseeker Jinx, Heartseeker Yuumi, and True Damage Senna Prestige Edition will be available on February 6, 2020.

Mid-Patch Updates

2/6/2020 Akali, Yuumi Balance Changes and Galio, Lucian Bugfixes

Akali

E – SHURIKEN FLIP DAMAGE
40/70/100/130/160 physical damage per cast

50/85/120/155/190 physical damage per cast
R – PERFECT EXECUTION COOLDOWN
160/130/100 seconds

120/90/60 seconds
R1 – PERFECT EXECUTION DAMAGE
85/150/215 physical damage

125/225/325 physical damage

Galio

Q – WINDS OF WAR BUGFIX
Gatekeer Galio’s Q VFX no longer times out before the damage ticks stop

Lucian

PASSIVE – LIGHTSLINGER DAMAGE MODIFIER
Fixed a bug where Lucian’s critical damage modifier against non-minions was 1 instead of .75

Yuumi

Q – PROWLING PROJECTILE BASE DAMAGE
40/65/90/115/140/165

40/70/100/130/160/190
Q – PROWLING PROJECTILE EMPOWERED DAMAGE
45/80/115/150/185/220

45/85/125/165/205/245
E – ZOOMIES BASE HEAL
70/100/130/160/190

70/105/140/175/210

Champions

Akali

Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.

As promised, we’ve done some major work on Akali that’s going live this patch. These changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.).


Q – Five Point Strike

COST
100/95/90/85/80 energy

120/115/110/105/100 energy

W – Twilight Shroud

MOVEMENT SPEED IN SHROUD
20/25/30/35/40% movement speed

30/35/40/45/50% decaying movement speed for 2 seconds on cast

R – Perfect Execution

R1 TARGETING
Target direction

Targeted enemy champion
newR1 TARGET RANGE
675
R1 DASH DISTANCE
675-825 based on distance from enemy

Aphelios

Q marked enemy attack range no longer infinite.

Giving Aphelios some limitations so he’s not shooting enemies all the way to the moon.


Q – Calibrum, the Sniper Rifle

MARKED ENEMY ATTACK RANGE
Infinite

1800

Azir

Base mana increased. R number of soldiers increased.

The emperor has seen better days but has the risk of power-tripping, so we’re cautiously buffing him.


Base Stats

MANA
438

480

R – Emperor’s Divide

WALL LENGTH
5/6/7 soldiers

6/7/8 soldiers

Corki

W damage per second ratio increased; burn duration increased; now slows.

We want Corki’s Special Delivery to be used more aggressively towards enemies, so we’re helping incentivize that action.


W – Special Delivery

DAMAGE PER SECOND RATIO
0.375 bonus attack damage, 0.05 ability power

0.5 bonus attack damage, 0.06 ability power
BURN DURATION
1 second

1.5 seconds
newCARRIER PIGEON
Now slows champions that are directly hit and knocked aside for 1.5 seconds

Diana

Base mana decreased. W damage per orb decreased.

Mercury’s in retrograde and that means nerfs to Diana.


Base Stats

MANA
420

375

W – Pale Cascade

DAMAGE PER ORB
22/34/46/58/70

18/30/42/54/66

Ekko

Passive monster stack damage decreased.

Specifically hitting jungle Ekko. Spoiler alert, we also have some jungle changes that’ll give back some XP to junglers earlier in the game.


Passive – Z-Drive Resonance

RESONANCE STACK DAMAGE
200% against monsters

150% against monsters

Ezreal

Base mana growth and AS growth increased.

MF outdated. Aphelios overrated. Long have you waited. No longer jebaited.


Base Stats

MANA GROWTH
42

50
ATTACK SPEED GROWTH
1.5%

2.5%

Galio

Q tornado duration and damage ticks increased.

Aiming to help out Galio players in normal skilled games who get more from the tornado element of his Q.


Q – Winds of War

TORNADO DURATION
1.5 seconds

2 seconds
TORNADO DAMAGE TICKS
3

4

Leona

W and E damage decreased.

Leona’s damage is eclipsing her opponents’ HP bars too much.


W – Eclipse

DAMAGE
60/100/140/180/220

60/95/130/165/200

E – Zenith Blade

DAMAGE
60/100/140/180/220

50/90/130/170/210

Miss Fortune

Base attack speed growth decreased.

Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others.


Base Stats

ATTACK SPEED GROWTH
3%

2.25%

Rumble

Base stats rounded. W bonus movement speed and shield decreased.

Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he’s not such a terror in the mid lane.


Base Stats

ARMOR
30.88

31
ATTACK DAMAGE
61.036

61

W – Scrap Shield

BONUS MOVEMENT SPEED
20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced)

15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
SHIELD
80/110/140/170/200

60/95/130/165/200

Sejuani

Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.

Cautiously buffing Sejuani. We’re also removing some elements to her passive that feel unintuitive for most players and aren’t capitalized on. If we proactively remove it now, we’ll have more room to buff her in the future since pro players won’t exploit the safety it brings.


Base Stats

BONUS ATTACK SPEED
0% at level 1

10% at level 1

Passive – Fury of the North

FROST ARMOR REMOVAL
Damage from epic monsters and enemy champions

Damage from all monsters and enemy champions

Senna

Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.

While we love Senna’s flexibility as both a marksman and support, she’s a little too strong as the former. We’re adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).


Passive – Absolution

MIST WRAITH DROP CHANCE
20% on minions Senna doesn’t kill, 100% on cannon minions Senna kills

25% on minions Senna doesn’t kill, 1.67% on cannon minions Senna kills
newMIST WRAITH DROP CHANCE (SPOILS OF WAR)
Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%

E – Curse of the Black Mist

BUGFIX
Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability’s effect

Sett

Base health regen decreased. W cooldown increased; base damage decreased later.

Sett’s been breaking some faces with ease. While stylish, he’s not really getting put to the test. We’re gonna give him the ol’ 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.


Base Stats

HEALTH REGEN
9.25

8

W – Haymaker

COOLDOWN
16/14/12/10/8 seconds

18/16.5/15/13.5/12 seconds
BASE DAMAGE
90/125/160/195/230

90/120/150/180/210

Sona

E self movement speed decreased.

Nobody puts baby girl in the corner…

Actual context: Sona’s new kicks have been showing off all over town. Pulling back a bit since she’s slightly too fly. Unzoom zoom.


E – Song of Celerity

SELF MOVEMENT SPEED
25% (+0.04 per 100 ability power)

20% (+0.03 per 100 ability power)

Yuumi

Q empowered damage decreased and now considers target’s health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.

No longer just a healbot (cats can’t be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game.


Q – Prowling Projectile

EMPOWERED DAMAGE
50/95/140/185/230/275 (+0.4 ability power)

45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target’s current health)
COST
85/90/95/100/105/110 mana

90 mana at all ranks

W – You and Me!

new
Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown

E – Zoomies

HEAL
70/110/150/190/230 (+0.3 ability power)

70/94/118/142/166/190 (+0.4 ability power)

Jungle Monsters

After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they’re gaining around 40 EXP less per minute). As a result, we’re giving back around half the EXP we took out and pushing that into the jungler’s item specifically, so laners can’t co-opt it. Additionally, we’re making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address “the funnel strategy” by tightening the minion gold restriction further.


UNIQUE – Monster Hunter

LARGE MONSTERS EXP
50

60
FIRST LARGE MONSTER BONUS EXP
165

150
MINION GOLD PENALTY
10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion

13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes

Krugs

KRUG CAMP TOTAL EXP
160

175
KRUG CAMP TOTAL GOLD
125g

135g
LARGE KRUG BASE EXP
55

37
MEDIUM KRUG BASE EXP
15

18
SMALL KRUG BASE EXP
10

14
LARGE KRUG BASE GOLD
65g

42g
MEDIUM KRUG BASE GOLD
10g

13g
SMALL KRUG BASE GOLD
5g

9g

Red Brambleback and Blue Sentinel

BASE EXP
115

110

Monster EXP Level Scaling

Level 4
1.025x

1.075x
Level 5-6
1.1x

1.15x

VFX and SFX Updates

Annie

BASIC ATTACK
New missiles and hits
PASSIVE – PYROMANIA
Cleaned up indicator and added a hit overlay on those stunned by Annie
Q – DISINTEGRATE
New missiles and hits; now has a small cast effect
W – INCINERATE
Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
E – MOLTEN SHIELD
Added and modernized the ripple effect often used in damage reduction shields
R – SUMMON: TIBBERS
New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
IDLE EFFECTS
Modernized idle fire effect
ALL SKINS
Cleaned up and matched for base changes
GOTH ANNIE
Recolored from base
ANNIE IN WONDERLAND
Added additional VFXs to her kit, dance, and recall
FROSTFIRE ANNIE
Recolored from base
FRANKENTIBBERS
Added recolored VFXs to match the skin
PANDA ANNIE
Cleaned up and matched for base changes
HEXTECH ANNIE
W hitbox adjusted; cleaned up and matched for base changes
SUPER GALAXY ANNIE
Cleaned up and matched for base changes
ANNIE-VERSARY
Matched for base changes

Malphite

BASIC ATTACK
Added heft and size to swings and hits
PASSIVE – GRANITE SHIELD
Added activate and deactivate sound effects
Q – SEISMIC SHARD
Cleaned up and added a sound for when his haste run activates
W – THUNDERCLAP
Updated with hooks for cast, loop, and new empowered W hit and auto attack hits
E – GROUND SLAM
Cleaned up
R – UNSTOPPABLE FORCE
Updated with new hooks for cast, miss, and hit
ALL SKINS
Cleaned up and matched for base changes
GLACIAL MALPHITE
New W cast, W loop, and R miss
MECHA MALPHITE
Custom Passive active; new W loop and R miss
IRONSIDE MALPHITE
Custom Passive activate; new W loop
ODYSSEY MALPHITE
Custom Passive activate; updated W hits

Nautilus

BASIC ATTACK
Now has trails and new impacts
PASSIVE – STAGGERING BLOW
New root and hit effect
Q – DREDGE LINE
New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
W – TITAN’S WRATH
Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it’s active; added a new AoE hit effect that reflects its actual size
E – RIPTIDE
Minorly cleaned up
R – DEPTH CHARGE
Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
ALL SKINS
Cleaned up and matched for base changes

SUBTERRANEAN NAUTILUS
Recolored VFXs
ABYSSAL NAUTILUS
Recolored VFXs
ASTRONAUTILUS
Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!



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