League of Legends – Patch 9.20 Buffs and Nerfs
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NERFS
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Q Base Damage 80-160 > 60-160

Q Base Damage 75-235 > 75-215

Base armor 44 > 40
Armor per level 4 > 3.5
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Buffs

Shield 45-300 (by Champ Level) > 130-300

Auto Attack Range 125 (melee) > 475 (range)

Armor 20.216 > 22
P Ap Ratio 30% > 50%
W Ap Ratio 50% > 70%

AD 59 > 61
Mana Regen 7.34 > 8

General
Bugfix – Hex Core stats now update upon purchase instead of waiting for viktor’s next level up
Bugfix – Aftershock Death Ray missiles now the same width as the initial missile (80>90)
New – Chaos Storm will continue chasing champions after Viktor dies
Q
Scaling on Shield: 8% Max Mana +0.15 AP > 30-155 per level +0.15AP
W
Augment: Direct spells hits slow enemies by 20% for 1 second (does not proc on R ticks)
R
New – Chaos Storm can now move over terrain
Tick Cadence – 2s > 1s
Number of Ticks – 3 > 6
Damage per tick – 130/210/290 + 85% AP > 65/105/145 +45% AP
Augment Bonus Movement Speed – 20% > 25% (Min 200 > 250: Max 300 > 375)

Base Stats
AD 66 > 63
AD/Lvl 3.5 > 3
Backstab (P)
Goal – Backstab should be a thematically cohesive amplifying effect that informs how Shaco positions and uses his spells without dictating his entire pattern and build.
Shaco basic attack deals an additional 10-25 (scaling with level) (+0.15 bAD) damage from behind.This damage can crit.
Two-shiv Poison deals an additional 15-50 (scaling with level) (+0.1 AP) damage from behind.
Deceive (Q)
Goal – Deceive should be a functional combat tool at 1 point, but remain valuable to rank up.
Stealth Duration – 1.5/2.25/3/3.75/4.5s > 2.5/2.75/3/3.25/3.5s
Cooldown – 16/15.5/15/14.5/14s > 12/11.5/11/10.5/10s
Removed – Cooldown is no longer reduced by 2.5 seconds upon triggering Deceive’s bonus damage.
Damage – 10/20/30/40/50 (+0.4 bAD) > 25/35/45/55/65 (+0.25 bAD)
This damage can crit
When striking from behind. Deceive is guaranteed to crit for 130% damage.
Jack in the Box (W)
Goal – Improve Shaco’s jungle clear Qol so he feels at home in the jungle ecosystem.
Now fires at all nearby targets.
Single-Target Damage – 35/50/65/80/95 (+0.2 AP) (unchanged)
AoE Damage – 15/20/25/30/35 (+0.1 AP)
Now fears non-champions for 2s
Minions and monsters can move at a maximum of 60 Movespeed.
Champions can move at a maximum of 100 Movespeed.
Still deals 50% damage to turrets.
Two-Shiv Poision (E)
Goal – Two-Shiv Poison should feel like a functional spell at all points in the game (early damage up). Open up non-lethality builds and allow AP Shaco to scale.
Damage Type – Physical > Magic
Damage – 55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bAD) (+0.75 AP) > 70/95/120/145/170(+0.8 bAD) (+0.6AP)
Execute – 0.50% increased damage based on missing health > 50% increased damage on targets below 30% health.
Hallucinate (R)
Goal – Hallucinate feels like a powerful tool for both builds, especially with clever use of the clone explosion.
Boxes trigger Immediately, fearing enemies at the clone’s death location and firing on the nearest enemies.
-Note- Damage/ratio are down due to the dramatically increased reliability on the boxes. Overall effect of an R explosion is generally up when this is taken into account.
Damage – 200/300/400 (+1.0 AP) > 150/225/300 (0.7 AP)
Box Single-Target Damage – 25/50/75 (+0.15 AP) (unchanged)
Box AoE Damage – 10/20/30 (+0.1 AP)
Fear Duration – 0.75/1/1.25s > 1s

Bases Stats
Buff Attack Speed Per Level – 2.9% > 3%
CleanUp Health – 616.28 + 84.25/Level > 620 + 84/ Level
P – Perseverance
Removed – No longer ever stopped by non-epic monster damage and no longer doubles below (25/50%) max health
Adjusted Regeneration Amount – 2/8% max health per 5 seconds at levels 1/11 > 1.5% – 10.1% max health per 5 seconds from levels 1-18
Simplified Combat Cooldown – Turns on after 9/4 seconds > interrupted after 7 seconds
Q – Decisive Strike
Buffed – Scales with attack speed and behaves more similarly to basic attack
W – Courage
Nerfed Resist per hit – 0.33 (max 50) > 0.25 (max 30)
Adjusted – Grants 60% DR and Tenacity for the first 7.5s > Grants a shield for 10% Max Health and 60% tenacity for the first .75s
E – Judgement
Adjusted Total Ticks of Damage – 5-10 (by level) > 7 (+1 per 17% attack speed from items and levels) – Ceiling on animation scaling? It starts to skip when it gets past ~15
Adjusted Damage per Tick – 14/18/22/26/30 (+36 – 40% tAD) > 8/12/16/20/24 (+0.8 based on charLevel) (+32-40% tAD)
Adjusted Deals bonus damage – +33% to isolated enemy > 25% to nearest enemy
Adjusted Spins before Shred – 4 > 6
New – Grants stacks of Conqueror
R – Demacian Justice
Removed – No longer has the villainy passive
Buffed – Grants vision of the target for 1 second (can no longer be cancelled from losing vision)
Adjusted Damage – 175/350/525 + 28.6%/33.3%/40% Missing Health Magic Damage > 150/300/450+20/25/30% Missing Health True Damage
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