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Notes for Patch 8.10

LoLNews by LoLNews
May 16, 2018
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Notes for patch 8.10
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Patch 8.10

Welcome to patch 8.10! Last time around, we revisited mana and waveclear; this patch we’re checking out the jungle and rethinking the way we do kill streak bounties.

First, the jungle. We’ve had to take efforts to dial back the amount of pressure junglers can exert early, but we’re pushing that harder in the direction of the jungle camps. TL;DR, most jungle camps will be worth less experience early, but the Rift Scuttler will be worth a lot more. The jungler who can win the fight for River Crab—or sneak one when the other jungler can’t respond—will be at an experience and sustain advantage, and can turn that into plays around the map.

Next up, bounties. We’ve long cast bounties as a team objective: Kill the fed enemy for a boost of gold that can get your team back in the game. At the root of that is the ability to come back from a game that might otherwise snowball out of control. However, at the moment, spreading that reward to the whole team prevents individual players from feeling fully rewarded for their big plays.

Finally, we’re conducting a balance pass on non-keystone runes. The rune system has had some time to breathe (and adapt to new or changed keystones), so we’re going through and tuning a number of the minor runes.

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Patch Highlights

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Champions

   Sion

Base stats

BASE HEALTH REGEN 10 per 5 seconds ⇒ 9 per 5 seconds
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   E – Roar of the Slayer

BASE DAMAGE 70/105/140/175/210 ⇒ 65/100/135/170/205
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ABILITY POWER RATIO 0.40 ability power ⇒ 0.55 ability power
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SECONDARY TARGET DAMAGE 130% ⇒ 100% to targets struck by a knocked-back enemy
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ARMOR REDUCTION 20% to primary target ⇒ 20% to all targets hit by Roar of the Slayer or a knocked-back enemy
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ARMOR REDUCTION DURATION 2.5 seconds ⇒ 4 seconds
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   R – Unstoppable Onslaught

NEW COMING THROUGH Sion’s ultimate is no longer obstructed by an allied Azir’s R – Emperor’s Divide
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   Dr. Mundo

   R – Sadism

COOLDOWN 100/85/70 seconds ⇒ 110/100/90 seconds
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COST 20% current health ⇒ 25% current health
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   Poppy

Base stats

MOVEMENT SPEED 340 ⇒ 345
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   Zac

   W – Unstable Matter

REMOVED ABILITY POWER RATIO No longer deals an additional 2% targets’ max health per 100 ability power (base max health damage unchanged)
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   E – Elastic Slingshot

RATIO 0.70 ability power ⇒ 0.90 ability power
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   R – Let’s Bounce!

RATIO 0.70 ability power ⇒ 0.90 ability power
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   Bard

   W – Caretaker’s Shrine

COST 90 mana ⇒ 70 mana
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   Kindred

   Passive – Mark of the Kindred

NEW PACK HUNTER If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack
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Items

   Runic Echoes

UPDATED

TOTAL COST 2625 gold (unchanged)
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BUILD PATH Aether Wisp + Stalker’s Blade + Amplifying Tome + 345 gold⇒ Stalker’s Blade + Lost Chapter + 325 gold
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REMOVED MOVEMENT SPEED 7%
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NEW MANA 300
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NEW COOLDOWN REDUCTION 10%
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   Warding Totem

WARD DURATION 60-120 seconds (at levels 1-18) ⇒ 90-180 seconds (at levels 1-18)
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CHARGE TIMER 180-90 seconds (at levels 1-18) ⇒ 240-120 seconds (at levels 1-18)
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    Support & Jungle Item Exclusivity

YOU MUST CHOOSE WISELY You can no longer own Hunter’s Machete, Hunter’s Talisman, or their upgrades at the same time as Ancient Coin, Spellthief’s Edge, Relic Shield, or their upgrades.
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Runes

   Domination

Cheap Shot

DAMAGE 12-30 ⇒ 15-60
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Ingenious Hunter

BASE ACTIVE ITEM COOLDOWN REDUCTION 10% ⇒ 15%
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ACTIVE ITEM COOLDOWN REDUCTION PER STACK 6% ⇒ 5%
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   Sorcery

Phase Rush

MOVEMENT SPEED 15-40% ⇒ 25-40%
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   Resolve

Demolish

BASE DAMAGE 125 ⇒ 175
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Chrysalis

HEALTH 60 ⇒ 50
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Bone Plating

DAMAGE REDUCTION 20-50 ⇒ 15-40
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   Inspiration

Perfect Timing

TIME AVAILABLE 10 minutes ⇒ 8 minutes
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Hextech Flashtraption

IN-COMBAT LOCKOUT 10 seconds ⇒ 2 seconds
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Jungle

   Camp Experience

REMOVED SLOW DOWN Experience no longer reduced by 5% per level champion is ahead of the camp being taken.
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NEW RAID BOSS Monster camp experience now scales with level, capping at level 7.
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BLUE SENTINEL 180 ⇒ 115 – 180 (at levels 1-7)
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RED BRAMBLEBACK 180 ⇒ 115 – 180 (at levels 1-7)
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LARGE KRUG 125 ⇒ 100 – 157 (at levels 1-7)
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MEDIUM KRUG 35 ⇒ 35 – 55 (at levels 1-7)
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SMALL KRUG 7 ⇒ 7 – 11 (at levels 1-7)
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LARGE WOLF 100 ⇒ 65 – 102 (at levels 1-7)
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SMALL WOLVES 40 ⇒ 25 – 39 (at levels 1-7)
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LARGE RAZORBEAK 62 ⇒ 56 – 88 (at levels 1-7)
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SMALL RAZORBEAKS 35 ⇒ 19 – 30 (at levels 1-7)
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GROMP 200 ⇒ 115 – 180 (at levels 1-7)
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REMOVED GRIMP Gromp no longer grants 37.5% reduced experience on its first clear
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REMOVED FALSE START Medium Krugs, Small Krugs, and Large Razorbeak no longer grant 25% reduced experience on their first clear
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WHEATIES Large Krug’s first clear experience reduction 50% ⇒ 30%
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   Rift Scuttler

HEALTH 800-3920 (based on level) ⇒ 1200-2480 (based on level)
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EXPERIENCE GRANTED 10 ⇒ 115-230 (at levels 1-9)
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GOLD REWARD 70 ⇒ 70-140 (at levels 1-9)
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INITIAL SPAWN TIME 2:15 ⇒ 2:00
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NEW TWO CRAB ENTER At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
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THERE CAN ONLY BE ONE Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
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RESPAWN TIME 180 seconds ⇒ 135 seconds
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NEW SHIELDS UP Scuttler’s extra defenses now have a particle to indicate when she’s protected and when the shield has been broken
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UPDATED MY CABBAGES Rift Scuttler’s chance of trying to steal a honeyfruit is significantly decreased
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   Items

   Hunter’s Talisman

KINDLE DAMAGE 45 damage over 5 seconds ⇒ 60 damage over 5 seconds
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KINDLE HEAL 25 health over 5 seconds ⇒ 30 health over 5 seconds
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UPDATED KINDLE Damage over 5 seconds is no longer amped to 75 if you have bonus health
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REMOVED BASE MANA REGEN 150% while in the jungle
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NEW MAGIC OF THE JUNGLE Up to 40 mana per 5 seconds based on missing mana while in the jungle or river
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   Hunter’s Machete

DAMAGE ON-HIT VS MONSTERS 25 ⇒ 35
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REMOVED CHOP CHOP Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
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   Skirmisher’s Sabre

REMOVED CHOP CHOP Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
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DAMAGE ON-HIT VS MONSTERS 30 ⇒ 40
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REMOVED BASE MANA REGEN 225% while in the jungle
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NEW MAGIC OF THE JUNGLE Up to 40 mana per 5 seconds based on missing mana while in the jungle or river
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   Stalker’s Blade

REMOVED CHOP CHOP Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
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DAMAGE ON-HIT VS MONSTERS 30 ⇒ 40
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REMOVED BASE MANA REGEN 225% while in the jungle
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NEW MAGIC OF THE JUNGLE Up to 40 mana per 5 seconds based on missing mana while in the jungle or river
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Bounties

Kill streak bounties are now granted only to the killer, not the team.

HEADHUNTER Assists on bounty kills no longer grant bonus gold.
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ONE KILL 100 gold split among team ⇒ No bounty
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TWO KILLS 150 gold split among team ⇒ No bounty
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THREE KILLS 300 gold split among team ⇒ 200 gold to killer
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FOUR KILLS 350 gold split among team ⇒ 250 gold to killer
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FIVE KILLS 450 gold split among team ⇒ 300 gold to killer
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SIX-PLUS KILLS 450 gold split among team ⇒ 300 gold (+25 gold per kill beyond 5) to killer
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BOUNTY CHANGE ON BEING KILLED Dying removes 3 bounty levels ⇒ Dying resets bounty to 0
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Replays

You can now download the replays of other players’ Ranked and Clash games.

REVIEW THE TAPE Clash matches will be available for download from an individual’s Match History pages in the client.
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SCOUT’S CODE Ranked matches are now available for download from an individual’s Match History pages in the client.
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League Client

LESS LAG Resolved an issue where the League Client was using more resources than it should have been while it was in the background. Higher end systems should see increased FPS.

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Bugfixes

  • LeBlanc’s R – Mimic no longer causes her E – Ethereal Chains to reveal stealthed champions
  • Fixed a bug where swapping Hexflash to a different summoner would prevent that summoner spell from being used while in-combat
  • Kennen’s W – Electrical Surge passive damage now correctly appears on Death Recap
  • Swain’s E – Nevermove no longer incorrectly deals double damage to epic monsters
  • Presence of Mind now correctly reduces cooldowns for kills or assists while dead
  • Talon’s E – Assassin’s Path will now be less likely to vault Talon in the opposite direction than was intended
  • Bard no longer can stun units against Gangplank’s E – Powder Keg with his Q – Cosmic Binding
  • Garen’s Q – Decisive Strike now correctly damages Teemo’s R – Noxious Trapmushrooms
  • League Voice will now be more respectful of your default communications device
  • Beemo now flies out of the fountain at game start using Homeguard
  • Battlecast Cho’Gath’s E – Vorpal Spikes now sound more in line with the skin’s theme
  • SFX now only play once during Dragon Trainer Lulu’s dance
  • Star Guardian Ahri’s familiar no longer echos during Ahri’s joke
  • Activating Shurelya’s Reverie will no longer cancel channels
Tags: BountiesBounties ChangesjungleJungle ChangesPatch 8.10patch notesRift ScuttlersionTalismanZac
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