Notes for Patch 8.10 - LoL News
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Notes for Patch 8.10

Patch 8.10

Welcome to patch 8.10! Last time around, we revisited mana and waveclear; this patch we’re checking out the jungle and rethinking the way we do kill streak bounties.

First, the jungle. We’ve had to take efforts to dial back the amount of pressure junglers can exert early, but we’re pushing that harder in the direction of the jungle camps. TL;DR, most jungle camps will be worth less experience early, but the Rift Scuttler will be worth a lot more. The jungler who can win the fight for River Crab—or sneak one when the other jungler can’t respond—will be at an experience and sustain advantage, and can turn that into plays around the map.

Next up, bounties. We’ve long cast bounties as a team objective: Kill the fed enemy for a boost of gold that can get your team back in the game. At the root of that is the ability to come back from a game that might otherwise snowball out of control. However, at the moment, spreading that reward to the whole team prevents individual players from feeling fully rewarded for their big plays.

Finally, we’re conducting a balance pass on non-keystone runes. The rune system has had some time to breathe (and adapt to new or changed keystones), so we’re going through and tuning a number of the minor runes.

Patch Highlights

Champions

   Sion

Base stats

BASE HEALTH REGEN 10 per 5 seconds  9 per 5 seconds

   E – Roar of the Slayer

BASE DAMAGE 70/105/140/175/210  65/100/135/170/205
ABILITY POWER RATIO 0.40 ability power  0.55 ability power
SECONDARY TARGET DAMAGE 130%  100% to targets struck by a knocked-back enemy
ARMOR REDUCTION 20% to primary target  20% to all targets hit by Roar of the Slayer or a knocked-back enemy
ARMOR REDUCTION DURATION 2.5 seconds  4 seconds

   R – Unstoppable Onslaught

NEW COMING THROUGH Sion’s ultimate is no longer obstructed by an allied Azir’s R – Emperor’s Divide

   Dr. Mundo

   R – Sadism

COOLDOWN 100/85/70 seconds  110/100/90 seconds
COST 20% current health  25% current health

   Poppy

Base stats

MOVEMENT SPEED 340  345

   Zac

   W – Unstable Matter

REMOVED ABILITY POWER RATIO No longer deals an additional 2% targets’ max health per 100 ability power (base max health damage unchanged)

   E – Elastic Slingshot

RATIO 0.70 ability power  0.90 ability power

   R – Let’s Bounce!

RATIO 0.70 ability power  0.90 ability power

   Bard

   W – Caretaker’s Shrine

COST 90 mana  70 mana

   Kindred

   Passive – Mark of the Kindred

NEW PACK HUNTER If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack

Items

   Runic Echoes

UPDATED

TOTAL COST 2625 gold (unchanged)
BUILD PATH Aether Wisp + Stalker’s Blade + Amplifying Tome + 345 gold Stalker’s Blade + Lost Chapter + 325 gold
REMOVED MOVEMENT SPEED 7%
NEW MANA 300
NEW COOLDOWN REDUCTION 10%

   Warding Totem

WARD DURATION 60-120 seconds (at levels 1-18)  90-180 seconds (at levels 1-18)
CHARGE TIMER 180-90 seconds (at levels 1-18)  240-120 seconds (at levels 1-18)

    Support & Jungle Item Exclusivity

YOU MUST CHOOSE WISELY You can no longer own Hunter’s Machete, Hunter’s Talisman, or their upgrades at the same time as Ancient Coin, Spellthief’s Edge, Relic Shield, or their upgrades.

Runes

   Domination

Cheap Shot

DAMAGE 12-30  15-60

Ingenious Hunter

BASE ACTIVE ITEM COOLDOWN REDUCTION 10%  15%
ACTIVE ITEM COOLDOWN REDUCTION PER STACK 6%  5%

   Sorcery

Phase Rush

MOVEMENT SPEED 15-40%  25-40%

   Resolve

Demolish

BASE DAMAGE 125  175

Chrysalis

HEALTH 60  50

Bone Plating

DAMAGE REDUCTION 20-50  15-40

   Inspiration

Perfect Timing

TIME AVAILABLE 10 minutes  8 minutes

Hextech Flashtraption

IN-COMBAT LOCKOUT 10 seconds  2 seconds

Jungle

   Camp Experience

REMOVED SLOW DOWN Experience no longer reduced by 5% per level champion is ahead of the camp being taken.
NEW RAID BOSS Monster camp experience now scales with level, capping at level 7.
BLUE SENTINEL 180  115 – 180 (at levels 1-7)
RED BRAMBLEBACK 180  115 – 180 (at levels 1-7)
LARGE KRUG 125  100 – 157 (at levels 1-7)
MEDIUM KRUG 35  35 – 55 (at levels 1-7)
SMALL KRUG 7  7 – 11 (at levels 1-7)
LARGE WOLF 100  65 – 102 (at levels 1-7)
SMALL WOLVES 40  25 – 39 (at levels 1-7)
LARGE RAZORBEAK 62  56 – 88 (at levels 1-7)
SMALL RAZORBEAKS 35  19 – 30 (at levels 1-7)
GROMP 200  115 – 180 (at levels 1-7)
REMOVED GRIMP Gromp no longer grants 37.5% reduced experience on its first clear
REMOVED FALSE START Medium Krugs, Small Krugs, and Large Razorbeak no longer grant 25% reduced experience on their first clear
WHEATIES Large Krug’s first clear experience reduction 50%  30%

   Rift Scuttler

HEALTH 800-3920 (based on level)  1200-2480 (based on level)
EXPERIENCE GRANTED 10  115-230 (at levels 1-9)
GOLD REWARD 70  70-140 (at levels 1-9)
INITIAL SPAWN TIME 2:15  2:00
NEW TWO CRAB ENTER At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
THERE CAN ONLY BE ONE Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
RESPAWN TIME 180 seconds  135 seconds
NEW SHIELDS UP Scuttler’s extra defenses now have a particle to indicate when she’s protected and when the shield has been broken
UPDATED MY CABBAGES Rift Scuttler’s chance of trying to steal a honeyfruit is significantly decreased

   Items

   Hunter’s Talisman

KINDLE DAMAGE 45 damage over 5 seconds  60 damage over 5 seconds
KINDLE HEAL 25 health over 5 seconds  30 health over 5 seconds
UPDATED KINDLE Damage over 5 seconds is no longer amped to 75 if you have bonus health
REMOVED BASE MANA REGEN 150% while in the jungle
NEW MAGIC OF THE JUNGLE Up to 40 mana per 5 seconds based on missing mana while in the jungle or river

   Hunter’s Machete

DAMAGE ON-HIT VS MONSTERS 25  35
REMOVED CHOP CHOP Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds

   Skirmisher’s Sabre

REMOVED CHOP CHOP Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
DAMAGE ON-HIT VS MONSTERS 30  40
REMOVED BASE MANA REGEN 225% while in the jungle
NEW MAGIC OF THE JUNGLE Up to 40 mana per 5 seconds based on missing mana while in the jungle or river

   Stalker’s Blade

REMOVED CHOP CHOP Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
DAMAGE ON-HIT VS MONSTERS 30  40
REMOVED BASE MANA REGEN 225% while in the jungle
NEW MAGIC OF THE JUNGLE Up to 40 mana per 5 seconds based on missing mana while in the jungle or river

Bounties

Kill streak bounties are now granted only to the killer, not the team.

HEADHUNTER Assists on bounty kills no longer grant bonus gold.
ONE KILL 100 gold split among team  No bounty
TWO KILLS 150 gold split among team  No bounty
THREE KILLS 300 gold split among team  200 gold to killer
FOUR KILLS 350 gold split among team  250 gold to killer
FIVE KILLS 450 gold split among team  300 gold to killer
SIX-PLUS KILLS 450 gold split among team  300 gold (+25 gold per kill beyond 5) to killer
BOUNTY CHANGE ON BEING KILLED Dying removes 3 bounty levels  Dying resets bounty to 0

Replays

You can now download the replays of other players’ Ranked and Clash games.

REVIEW THE TAPE Clash matches will be available for download from an individual’s Match History pages in the client.
SCOUT’S CODE Ranked matches are now available for download from an individual’s Match History pages in the client.

League Client

LESS LAG Resolved an issue where the League Client was using more resources than it should have been while it was in the background. Higher end systems should see increased FPS.

Bugfixes

  • LeBlanc’s R – Mimic no longer causes her E – Ethereal Chains to reveal stealthed champions
  • Fixed a bug where swapping Hexflash to a different summoner would prevent that summoner spell from being used while in-combat
  • Kennen’s W – Electrical Surge passive damage now correctly appears on Death Recap
  • Swain’s E – Nevermove no longer incorrectly deals double damage to epic monsters
  • Presence of Mind now correctly reduces cooldowns for kills or assists while dead
  • Talon’s E – Assassin’s Path will now be less likely to vault Talon in the opposite direction than was intended
  • Bard no longer can stun units against Gangplank’s E – Powder Keg with his Q – Cosmic Binding
  • Garen’s Q – Decisive Strike now correctly damages Teemo’s R – Noxious Trapmushrooms
  • League Voice will now be more respectful of your default communications device
  • Beemo now flies out of the fountain at game start using Homeguard
  • Battlecast Cho’Gath’s E – Vorpal Spikes now sound more in line with the skin’s theme
  • SFX now only play once during Dragon Trainer Lulu’s dance
  • Star Guardian Ahri’s familiar no longer echos during Ahri’s joke
  • Activating Shurelya’s Reverie will no longer cancel channels

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