Welcome to patch 8.10! Last time around, we revisited mana and waveclear; this patch we’re checking out the jungle and rethinking the way we do kill streak bounties.
First, the jungle. We’ve had to take efforts to dial back the amount of pressure junglers can exert early, but we’re pushing that harder in the direction of the jungle camps. TL;DR, most jungle camps will be worth less experience early, but the Rift Scuttler will be worth a lot more. The jungler who can win the fight for River Crab—or sneak one when the other jungler can’t respond—will be at an experience and sustain advantage, and can turn that into plays around the map.
Next up, bounties. We’ve long cast bounties as a team objective: Kill the fed enemy for a boost of gold that can get your team back in the game. At the root of that is the ability to come back from a game that might otherwise snowball out of control. However, at the moment, spreading that reward to the whole team prevents individual players from feeling fully rewarded for their big plays.
Finally, we’re conducting a balance pass on non-keystone runes. The rune system has had some time to breathe (and adapt to new or changed keystones), so we’re going through and tuning a number of the minor runes.
YOU MUST CHOOSE WISELYYou can no longer own Hunter’s Machete, Hunter’s Talisman, or their upgrades at the same time as Ancient Coin, Spellthief’s Edge, Relic Shield, or their upgrades.
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Runes
Domination
Cheap Shot
DAMAGE12-30⇒15-60
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Ingenious Hunter
BASE ACTIVE ITEM COOLDOWN REDUCTION10%⇒15%
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ACTIVE ITEM COOLDOWN REDUCTION PER STACK6%⇒5%
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Sorcery
Phase Rush
MOVEMENT SPEED15-40%⇒25-40%
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Resolve
Demolish
BASE DAMAGE125⇒175
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Chrysalis
HEALTH60⇒50
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Bone Plating
DAMAGE REDUCTION20-50⇒15-40
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Inspiration
Perfect Timing
TIME AVAILABLE10 minutes⇒8 minutes
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Hextech Flashtraption
IN-COMBAT LOCKOUT10 seconds⇒2 seconds
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Jungle
Camp Experience
REMOVEDSLOW DOWN Experience no longer reduced by 5% per level champion is ahead of the camp being taken.
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NEWRAID BOSSMonster camp experience now scales with level, capping at level 7.
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BLUE SENTINEL180⇒115 – 180 (at levels 1-7)
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RED BRAMBLEBACK180⇒115 – 180 (at levels 1-7)
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LARGE KRUG125⇒100 – 157 (at levels 1-7)
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MEDIUM KRUG35⇒35 – 55 (at levels 1-7)
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SMALL KRUG7⇒7 – 11 (at levels 1-7)
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LARGE WOLF100⇒65 – 102 (at levels 1-7)
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SMALL WOLVES40⇒25 – 39 (at levels 1-7)
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LARGE RAZORBEAK62⇒56 – 88 (at levels 1-7)
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SMALL RAZORBEAKS35⇒19 – 30 (at levels 1-7)
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GROMP200⇒115 – 180 (at levels 1-7)
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REMOVEDGRIMPGromp no longer grants 37.5% reduced experience on its first clear
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REMOVEDFALSE STARTMedium Krugs, Small Krugs, and Large Razorbeak no longer grant 25% reduced experience on their first clear
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WHEATIES Large Krug’s first clear experience reduction 50%⇒30%
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Rift Scuttler
HEALTH 800-3920 (based on level)⇒1200-2480 (based on level)
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EXPERIENCE GRANTED10⇒115-230 (at levels 1-9)
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GOLD REWARD70⇒70-140 (at levels 1-9)
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INITIAL SPAWN TIME2:15⇒2:00
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NEWTWO CRAB ENTERAt initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
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THERE CAN ONLY BE ONEOnce both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
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RESPAWN TIME180 seconds⇒135 seconds
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NEWSHIELDS UP Scuttler’s extra defenses now have a particle to indicate when she’s protected and when the shield has been broken
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UPDATEDMY CABBAGES Rift Scuttler’s chance of trying to steal a honeyfruit is significantly decreased
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Items
Hunter’s Talisman
KINDLE DAMAGE45 damage over 5 seconds⇒60 damage over 5 seconds
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KINDLE HEAL25 health over 5 seconds⇒30 health over 5 seconds
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UPDATED KINDLEDamage over 5 seconds is no longer amped to 75 if you have bonus health
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REMOVEDBASE MANA REGEN150% while in the jungle
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NEWMAGIC OF THE JUNGLE Up to 40 mana per 5 seconds based on missing mana while in the jungle or river
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Hunter’s Machete
DAMAGE ON-HIT VS MONSTERS25⇒35
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REMOVEDCHOP CHOPAttacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
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Skirmisher’s Sabre
REMOVEDCHOP CHOPAttacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
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DAMAGE ON-HIT VS MONSTERS30⇒40
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REMOVEDBASE MANA REGEN225% while in the jungle
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NEWMAGIC OF THE JUNGLEUp to 40 mana per 5 seconds based on missing mana while in the jungle or river
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Stalker’s Blade
REMOVED CHOP CHOP Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds
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DAMAGE ON-HIT VS MONSTERS30⇒40
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REMOVEDBASE MANA REGEN225% while in the jungle
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NEWMAGIC OF THE JUNGLEUp to 40 mana per 5 seconds based on missing mana while in the jungle or river
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Bounties
Kill streak bounties are now granted only to the killer, not the team.
HEADHUNTERAssists on bounty kills no longer grant bonus gold.
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ONE KILL100 gold split among team⇒No bounty
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TWO KILLS150 gold split among team⇒No bounty
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THREE KILLS300 gold split among team⇒200 gold to killer
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FOUR KILLS 350 gold split among team⇒250 gold to killer
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FIVE KILLS 450 gold split among team⇒300 gold to killer
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SIX-PLUS KILLS450 gold split among team⇒300 gold (+25 gold per kill beyond 5) to killer
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BOUNTY CHANGE ON BEING KILLEDDying removes 3 bounty levels⇒Dying resets bounty to 0
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Replays
You can now download the replays of other players’ Ranked and Clash games.
REVIEW THE TAPEClash matches will be available for download from an individual’s Match History pages in the client.
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SCOUT’S CODE Ranked matches are now available for download from an individual’s Match History pages in the client.
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League Client
LESS LAG Resolved an issue where the League Client was using more resources than it should have been while it was in the background. Higher end systems should see increased FPS.
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Bugfixes
LeBlanc’s R – Mimic no longer causes her E – Ethereal Chains to reveal stealthed champions
Fixed a bug where swapping Hexflash to a different summoner would prevent that summoner spell from being used while in-combat
Kennen’s W – Electrical Surge passive damage now correctly appears on Death Recap
Swain’s E – Nevermove no longer incorrectly deals double damage to epic monsters
Presence of Mind now correctly reduces cooldowns for kills or assists while dead
Talon’s E – Assassin’s Path will now be less likely to vault Talon in the opposite direction than was intended
Bard no longer can stun units against Gangplank’s E – Powder Keg with his Q – Cosmic Binding
Garen’s Q – Decisive Strike now correctly damages Teemo’s R – Noxious Trapmushrooms
League Voice will now be more respectful of your default communications device
Beemo now flies out of the fountain at game start using Homeguard
Battlecast Cho’Gath’s E – Vorpal Spikes now sound more in line with the skin’s theme
SFX now only play once during Dragon Trainer Lulu’s dance
Star Guardian Ahri’s familiar no longer echos during Ahri’s joke
Activating Shurelya’s Reverie will no longer cancel channels
Serbian professional basketball player Nikola Jokic, who plays in the NBA with the Denver Nuggets, spoke about his passion for video games. The player mentioned