Hello Sentinels! Today’s patch 11.15 notes are aimed at dropping the early sustain of a few champions and buffs to those who’ve been left without proper attention before. Riot also brings some balance changes for Ultimate Spellbook, including the addition of Maplhite’s Ult to the roster.

We’ve also had some new cool skins that we will explore in a different article for proper clarity and information that will otherwise take up a little too much space.

Patch 11.15 notes

Akshan, The Rogue Sentinel

Akshan swings into battle against Ruination on July 22nd!

ANNIE

Q damage ratio decreased.

 The small pyromaniac and her bear are taking over Skilled play! Annie does well versus short-range characters, which are her more common match-ups, so we’re lowering her upfront burst damage and lane harass. 


Q – DISINTEGRATE

DAMAGE RATIO 80% AP ⇒ 75% AP

AURELION SOL

Q cooldown increased.

 Aurelion Sol is toeing the line in Elite play, and he’s finally put his claw right over it. Slowing him down accordingly. 


Q – STARSURGE

COOLDOWN 11/10/9/8/7 seconds ⇒ 12/11/10/9/8 seconds

BLITZCRANK

Base armor and Q damage increased.

 Blitz has been cranking out pretty low lethality in the early/mid game. Considering he’s got a flashy fist, it should feel more rewarding when it actually hits. To polish him off, we’re also giving him a thicker metal skin. 


BASE STATS

ARMOR 37 ⇒ 40

Q – ROCKET GRAB

DAMAGE 70/120/170/220/270 (+100% AP) ⇒ 90/140/190/240/290 (+120% AP)

CAITLYN

Q damage ratio increased later.

 The Sheriff of Piltover could use some encouragement getting on over to the current marksman meta. She’s been finding success with Q-max builds, so we’re adding more incentive by boosting its scaling. 


Q – PILTOVER PEACEMAKER

DAMAGE RATIO 130/140/150/160/170% AD ⇒ 130/145/160/175/190% AD

CASSIOPEIA

E base empowered damage increased.

 Cassiopeia used to be a lane bully, but over the years, her gameplay has become farming patiently through the early game until she scales up to a point where she’s able to dish out the damage. With this change, she’ll be more able to press an advantage when she lands her Q in the early laning phase. 


E – TWIN FANG

BASE EMPOWERED DAMAGE 10/30/50/70/90 ⇒ 20/40/60/80/100

GWEN

E bonus attack speed decreased early.

 Equipped with raw stat power and a big ol’ pair of scissors, it’s a little too easy for Gwen to snip back at even the toughest of opponents. We’re looking to sharpen her intended weakness by tapping down the speed of her slashes from level 1. 


E – SKIP ‘N SLASH

BONUS ATTACK SPEED 40/50/60/70/80% ⇒ 20/35/50/65/80%

IRELIA

W damage ratio decreased; damage reduction decreased later.

 After a good visit in 11.14’s patch notes, Irelia’s ended up on the strong side but in a much better position to balance moving forward. We’ll be watching to see where she lands longterm, but for now, we’re limiting the power on her W. 


W – DEFIANT DANCE

DAMAGE RATIO 50% AD (150% AD maximum) ⇒ 40% AD (120% AD maximum)

DAMAGE REDUCTION 40%-80% physical damage, 20-40% magic damage (levels 1-18) ⇒ 40%-70% physical damage, 20-35% magic damage (levels 1-18)

KAYLE

Base magic resists decreased.

 Kayle’s a safe pick who can reliably stand her ground in mid-lane until she hits her power spike. Reducing her magic resistance from the get-go should give opponents more opportunities to punish her vulnerable early game. 


BASE STATS

MAGIC RESIST 30 ⇒ 26

KENNEN

Q damage increased.

 Struggling across the board, Kennen’s been out of sight for a while now. We’re upping his main ability to feel more like a strike from a storm rather than a sting. 


Q – THUNDERING SHURIKEN

DAMAGE 75/115/155195/235 (+75% AP) ⇒ 85/130/175/220/265 (+80% AP)

MORDEKAISER

W cooldown decreased; stored post-mitigation damage from damage dealt increased.

 The Iron Revenant’s been having trouble standing up to the current fighters in top lane, so we’re passing him more durability to help him hold his own in lane and overall throughout the game. 


W – INDESTRUCTIBLE

COOLDOWN 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 secondsSTORED POST-MITIGATION DAMAGE FROM DAMAGE DEALT 35% ⇒ 45%

NIDALEE

Base health and health growth increased.

 Nidalee is known for being fierce, but as of late, her performance across all levels of play has been anything but. With more health, she should be less afraid to bring out the cougar against her prey, and should also help her feel more accessible to players who are just picking her up. 


BASE STATS

HEALTH 545 (level 1) ⇒ 570 (level 1)HEALTH GROWTH 85 ⇒ 95

RELL

W cooldown decreased.

 Rell is a champion who brings disruption and fury to her foes, especially when she’s able to pull out her full combo in extended fights, but she’s been weak across all levels of play. We’re reverting her 11.5 nerf so that she’ll be able to crash down on her opponents, tough out the fight, and mount up—and be able to do it all over again. 


W – FERROMANCY

COOLDOWN 13 seconds ⇒ 11 seconds

RUMBLE

Various Rumble heat system bug fixes and other QoL adjustments!

 We’re addressing some frustrating bugs around Rumble’s Overheated system that were left from our changes in patch 11.13. These fixes should even out some abnormalities and help players feel more in control of Tristy. 


PASSIVE – JUNKYARD TITAN

UPDATED HEAT DECAY BUGFIX Fixed a bug where Rumble’s Heat would start decaying at inconsistent times instead of the intended 4 seconds

NEW OVERHEAT CHECK Rumble now immediately Overheats upon reaching 100 Heat, instead of having a short window where multiple spells could be cast before Overheating

UPDATED SHOP UNDO BUGFIX Rumble’s Heat no longer resets to previous values when undoing shop purchases

UPDATED TOOLTIP Now correctly indicates Overheat duration of 5.25 seconds (actual Overheat duration unchanged)

E – ELECTRO HARPOON

UPDATED OUT OF RANGE BUGFIX Rumble no longer stops moving when targeting Electro Harpoon at extremely long distances

SHYVANA

Q cooldown decreased early; damage ratios increased.

 Shyvana could use more oomph in her one point wonder, so we’re buffing her Q to help her clear speeds and let her really dig her teeth into her enemies. We’re also adding in some AP compensation so that both her builds can benefit equally. 


Q – TWIN BITE

COOLDOWN 9/8/7/6/5 seconds ⇒ 7/6.5/6/5.5/5 seconds

FIRST HIT DAMAGE RATIO 25% AP ⇒ 35% AP (AD ratios unchanged)

SECOND HIT DAMAGE RATIO 15% AP ⇒ 25% AP (AD ratios unchanged)

SYLAS

Q detonation damage increased. W heal decreased.

 Sylas is a versatile dueler who does what he does a little too well—healing his way through fights, often swinging the battle to his advantage, often catching his opponents off guard. Although sustain is an important part of his kit, enemies should be able to find some kink in his armor. We’re moving some of his sustain power over to his chains so that he doesn’t swing fights as hard, but can still find success when he lands his less-reliable abilities. 


Q – CHAIN LASH

DETONATION DAMAGE 60/115/170/225/280 (+80% AP) ⇒ 70/125/180/230/290 (+90% AP)


W – KINGSLAYER

HEAL 30/60/90/120/150 (+45% AP) ⇒ 25/50/75/100/125 (+40% AP)

MAXIMUM HEAL 60/120/180/240/300 (+90% AP) ⇒ 50/100/150/200/250 (+80% AP)

SYNDRA

Q cost decreased early.

 Syndra’s 10.13 mana nerf was intended to bring her down in Pro play, but it was only somewhat effective, while also causing painful detriment to her early game. Now that she’s much less present in Pro, we’re reverting the change and will find another tactic if she poses a problem in the future. 


Q – DARK SPHERE

COST 60/65/70/75/80 mana ⇒ 40/50/60/70/80 mana

THRESH

E cooldown increased.

 With all his tools to keep his friends alive, Thresh is one of the best at peeling enemies off of otherwise vulnerable allies. Recently, he’s been dominating Pro play, so we’re curbing his power by targeting his E’s uptime. 


E – FLAY

COOLDOWN 11/10.5/10/9.5/9 seconds ⇒ 13/12.25/11.5/10.75/10 seconds

VIEGO

Q base damage decreased; bonus damage against monsters increased; healing from damage against marked minions decreased.

 Despite his last visit to the patch notes in 11.13, Viego’s continued to be a popular pick in all his roles. We’re taking another pass by targeting his solo lane power and compensating with additional monster damage in the hopes he’ll end up in a more balanced state long-term . 


Q – BLADE OF THE RUINED KING

BASE DAMAGE 25/40/55/70/85 ⇒ 15/30/45/60/75

BONUS DAMAGE AGAINST MONSTERS 10 ⇒ 20H

EALING FROM DAMAGE AGAINST MARKED MINIONS 50% ⇒ 10%

WUKONG

Base health regen decreased.

 Wukong’s able to stay healthy in lane, even after taking a beating. We’re lowering his sustain so that while he remains a strong duelist, he’ll need more time to lick his wounds. 


BASE STATS

HEALTH REGEN 4 ⇒ 2.5

XAYAH

R cooldown decreased.

 Xayah’s been dragging behind the rest of the flock. Some spice should really let her feathers fly. 


R – FEATHERSTORM

COOLDOWN 160/145/130 seconds ⇒ 140/120/100 seconds

Items

HULLBREAKER

Hullbreaker could use some help as the game reaches later phases of the game. We’re giving more durability for anyone who’s hunting alone.


BOARDING PARTY BONUS RESISTANCES 20-45 bonus armor and bonus magic resistance (level 9-18) ⇒ 20-60 bonus armor and bonus magic resistance (level 9-18)

BOARDING PARTY MINION BONUS RESISTANCES 60-135 bonus armor and bonus magic resistance (level 9-18) ⇒ 60-180 bonus armor and bonus magic resistance (level 9-18)

Ultimate Spellbook Updates

Ulternate Summoner Spell Pool

NEW MALPHITE R – Unstoppable Force is now available, with 0 bonus ability haste and 80% ratios

REMOVED TRYNDAMERE R R – Undying Rage is no longer available

Champion Buffs

BARD +5% damage dealt, -5% damage taken

Champion Nerfs

JAX +5% damage taken

TRUNDLE +5% damage taken

YUUMI -5% damage dealt, -20% healing and shielding ⇒ -5% damage dealt, -25% healing and shielding

Ulternate Summoner Buffs

MISS FORTUNE R 80% AD/AP ratios ⇒ 100% AD/AP ratios

JHIN R 35 bonus ability haste ⇒ 45 bonus ability haste

EZREAL R 80% AD/AP ratios ⇒ 90% AD/AP ratios

LUX R 80% AD/AP ratios ⇒ 90% AD/AP ratios

XERATH R 90% AD/AP ratios ⇒ 100% AD/AP ratios

Ulternate Summoner Nerfs

OLAF R 10 bonus ability haste ⇒ 0 bonus ability haste


Bugfixes and More


Matchmaking

Matchmaking for the Ultimate Spellbook queue has been reseeded! This means that your matches should now be with players of a more equal skill level. This fix happened in the middle of the last patch, but we believe it’s worth a callout here.

Summoner’s Rift Ranked Split 3 Start

And into the third split of Ranked, we go on Sunday, August 8 at 11:59 PM local time for your region! Bop your way to the top with exclusive rewards: an Akshan summoner icon, Akshan emotes, and a Series 1 Eternals Capsule. 

Clash Starts

Mount Targon Clash: The second weekend of the Mount Targon-themed Clash will be July 24th and 25th. Team formation for the second weekend will be open starting on July 19th.
Bandle City Clash: The first weekend of the Bandle City-themed Clash will be August 7th and 8th. Team formation for the first weekend will be open starting on August 2nd. The second weekend will be during patch 11.16.

Bugfixes/QOL Changes

Whew, that was a lot to take in. At least not as big as the last patch. For the skins showdown, follow us into the next article.

Leave a Reply

Your email address will not be published. Required fields are marked *