With Worlds kicking off in September, Riot is improving its servers.
Riot Games has signed a multi-year partnership with technology conglomerate Cisco as the “official enterprise networking partner” of League of Legends esports.
The partnership, according to Riot, will provide the company with “reliable infrastructure and networking capabilities across five continents,” and contribute toward “three global events” that will “improve the competitive experience for pro players” and “enhance the viewing experience for fans.”
Cisco’s network will power the private game server used for pro-level competition in League esports matches at three major events, including Worlds, the Mid-Season Invitational, and All-Stars.
The servers will provide pros with sub-one millisecond ping, Riot says, allowing for “near-instantaneous reaction times and uninterrupted gameplay.” They’re expected to offer up to 200 percent “raw performance improvement” over the previously used technology.
Cisco will also deploy new global infrastructure and networking upgrades to allow Riot the “flexibility” and “security” needed to produce esports events in “all corners of the globe.” This will cater to fans at home, reducing delay and improving stream quality.
As part of the partnership, Riot will deploy more than 200 new tournament game servers in regional studios, managed through Cisco’s systems.
The aim of this partnership is to bring “together the leaders in esports and networking to offer the best possible connected experience for players and millions of fans around the world,” said Brain Eaton, the director of global esports marking at Cisco.
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