Welcome everyone to our new gloomy yordle Vex Abilities Rundown! And, with our usual greetings done, let’s get right into it!
Ugh, ever face someone too happy? Too bubbly? Or just too… much? So annoying. Give ‘em a reality check with Vex, the Gloomist, in patch 11.19!
Passive – Doom ‘n Gloom
Doom – Periodically, Vex becomes empowered by Doom, causing her next basic ability to interrupt dashes and Fear enemies.
Gloom – Whenever a nearby enemy dashes or blinks, they become marked with Gloom. Vex’s next basic attack against a marked enemy detonates the mark, dealing bonus damage and refunding part of Doom’s cooldown.
Q – Mistral Bolt
Vex launches a wave forward, dealing magic damage to enemies it passes through. After a short delay, the wave accelerates but has reduced width. Mistral Bolt detonates Gloom on any marked enemies it hits.
W – Personal Space
Vex gains a shield and emits a shockwave, dealing magic damage to enemies around her. Personal Space detonates Gloom on any marked enemies it hits.
E – Looming Darkness
Shadow flies to a location, increasing in size as it travels. On arriving, Shadow deals magic damage, slows, and marks enemies hit with Gloom.
R – Shadow Surge
Shadow flies forward, marking and dealing magic damage to the first enemy champion hit. Vex can then recast this ability to have Shadow pull her to the marked target, dealing additional magic damage.
If the marked target dies within a short time of taking damage from Shadow Surge, Vex can cast Shadow Surge again within a few seconds.
“This place has way too many colors.”
Cast doom, gloom, and existential dread (or whatever) with Vex in patch 11.19!
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